![]() ![]() It still creates a model with no material (invisible) on it but the material folder it automatically creates upon import has much less files in it and those files map to images I imported under my Assets folder - maybe this is progress? UPDATE #2 Possibly my model is importing correctly but I'm not setting something right? My.fbx model that I imported has number of Mesh filters underneath it. I used the FBX Converter to convert the.obj files to.fbx.I copied all my.jpg and.tga files to a 'Textures' folder in the same directory.I edited all my.mtl files and removed the paths so its just the image filename (i.e.What am I doing wrong?ĭoes Unit圓D use the.mtl to determine where to find the image files required? Is there an import log that could possibly shed some light? UPDATE I also tried importing all the.jpg and.tga files to a folder underneath the root Assets folder in Unity then importing the.obj and.mtl files. I then tried to use the FBX converter (with 'Embed media' checked) to convert the.obj to.fbx and still when I import it, there is no material on the 3D room (it's invisible). When I tried to import the.obj files, the room has no material on it. The images files (.jpg &.mtl) are in the same directory as the.obj files. n x.tga files The.mtl files contained paths that do not exist on my PC.It will let you convert OBJ, DXF, DAE, and 3DS to FBX. Here is a link to where you can download the Autodesk FBX converter. Now, I'm trying to import this model into Unit圓D. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |